Wrap Song in a broader Playback state object with stuff like volume and repeat mode

This commit is contained in:
Danielle McLean 2024-07-26 09:53:17 +10:00
parent 085bca7974
commit 68609f3d07
Signed by: 00dani
GPG key ID: 6854781A0488421C
24 changed files with 765 additions and 245 deletions

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from .playback import Playback
__all__ = ("Playback",)

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from dataclasses import dataclass
from pydantic import Field
from ..song.song import Song
from ..song.stopped import Stopped
from ..tools.schema.define import schema
from .queue import Queue
from .settings import Settings
@schema("https://static.00dani.me/m/schemata/mpd-now-playable/playback-v1.json")
@dataclass(slots=True, kw_only=True)
class Playback:
#: The MPD partition this playback information came from. Essentially, MPD
#: can act as multiple music player servers simultaneously, distinguished
#: by name. For most users, this will always be "default".
partition: str
#: Stats about MPD's song queue, including the current song and next song's
#: indices in it.
queue: Queue
#: Playback settings such as volume and repeat mode.
settings: Settings
#: Information about the current song itself. MPD provides none of this
#: information if its playback is currently stopped, so mpd-now-playable
#: doesn't either and will give you a Stopped instead in that case.
song: Song | Stopped = Field(discriminator="state")
@property
def active_song(self) -> Song | None:
if isinstance(self.song, Song):
return self.song
return None

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from dataclasses import dataclass
@dataclass(slots=True)
class Queue:
#: The zero-based index of the current song in MPD's queue.
current: int
#: The index of the next song to be played, taking into account random and
#: repeat playback settings.
next: int
#: The total length of MPD's queue - the last song in the queue will have
#: the index one less than this, since queue indices are zero-based.
length: int

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from dataclasses import dataclass
from typing import Literal
OneShotFlag = bool | Literal["oneshot"]
def to_oneshot(value: str) -> OneShotFlag:
match value:
case "1":
return True
case "0":
return False
case "oneshot":
return "oneshot"
return False
@dataclass(slots=True, kw_only=True)
class Settings:
#: The playback volume ranging from 0 to 100 - it will only be available if
#: MPD has a volume mixer configured.
volume: int | None
#: Repeat playback of the queued songs. This setting normally means the
#: entire queue will be played on repeat, but its behaviour can be
#: influenced by the other playback mode flags.
repeat: bool
#: Play the queued songs in random order. This is distinct from shuffling
#: the queue, which randomises the queue's order once when you send the
#: shuffle command and will then play the queue in that new order
#: repeatedly if asked. If MPD is asked to both repeat and randomise, the
#: queue is effectively shuffled each time it loops.
random: bool
#: Play only a single song. If MPD is asked to repeat, then the current
#: song will be played repeatedly. Otherwise, when the current song ends
#: MPD will simply stop playback. Like the consume flag, the single flag
#: can also be set to "oneshot", which will cause the single flag to be
#: switched off after it takes effect once (either the current song will
#: repeat just once, or playback will stop but the single flag will be
#: switched off).
single: OneShotFlag
#: Remove songs from the queue as they're played. This flag can also be set
#: to "oneshot", which means the currently playing song will be consumed,
#: and then the flag will automatically be switched off.
consume: OneShotFlag

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from enum import StrEnum
class PlaybackState(StrEnum):
play = "play"
pause = "pause"
stop = "stop"